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Konjure / spatial intelligence

Support status

What the SDK preview implements, and what still needs platform evidence.

Konjure SDK 0.1 is an early implementation. Its portable core and working website are the foundation for broader spatial applications.

AreaCurrent implementation
RustDSL compiler, typed document validation, geometry, runtime, CLI
WASMSame compiler/runtime, generated bindings, bulk frame exports
WebInteractive editor, geometry renderer, actions, receipts, local drafts and replay
WebXRCapability discovery, explicit AR/VR entry, session-local hit-test placement
C ABI / PythonNative library, explicit handles/buffers, Python consumer and executable tests
UnityUPM package and native adapter; Unity 2022.3 Editor executed native compile/sample/dispatch/dispose; rendered player/device acceptance remains
EmbeddedPrecompiled no_std + alloc runtime; Cortex-M4/M7 target compile checked; board/allocator budgets still apply
RayNeoNative/wgpu app accepts SDK scenes; Android build checked; physical SDK and room-anchor acceptance tracked separately

Deliberate boundaries

Custom shaders, external mesh loading, general-purpose scripting, physics, persistent XR anchors, model-provider connections, ROS 2 and USD adapters are not claimed as completed by this preview. Conversation records are implemented; an always-listening multimodal assistant is a separate host concern.

The SDK is distributed through the project checkout. Public package registries and a stable 1.0 compatibility promise have not been released. The generated formats identify their versions so future migration can be explicit.

Evidence levels

Host tests establish behavior under their recorded conditions. A browser viewport test establishes responsive layout. A native/WASM comparison establishes agreement for the tested inputs. Physical device tests establish specific camera, session, rendering or tracking observations. These results are reported separately.