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Konjure / spatial intelligence

Konjure SDK 0.1 · preview

Give intelligence
a place to act.

A shared spatial language for humans, agents, and machines. Build worlds that can be understood, explored, and changed.

Rust at the core. Native, web, and beyond.

Spatial observatoryRust → WASM
Loading spatial runtime…
Observe Model Act
One core.
Many ways in.
Rust nativeBrowser / WASMUnity / C#PythonOn-device

A language for spatial work

From an idea
to a living scene.

Geometry, movement, interaction, and conversation belong together. Describe them in a small, typed language with units that mean something.

Compile the same source in your browser or on your machine. Every renderer receives the same geometry and state.

Explore Konjure DSL →
hello-world.kjKonjure DSL
Sourcetext
scene hello_world {
  node signal {
    sphere 0.2m;
    color #6fe3ff;
    orbit 1.4m period 8s;
    action motion toggle_motion;
  }
  chat assistant "Let's make room for an idea.";
}

Built to connect

A world is more than a scene graph.

Read the architecture →

Spatial applications

Use a browser, an immersive view, or a native display. Keep geometry and interactions portable while devices report their own capabilities.

Models & agents

Keep observations, conversation, and proposed actions explicit. Models contribute evidence; applications decide which effects to execute.

Robotics & simulation

Describe a workspace, replay a decision, and inspect the result. Connect hardware through adapters with named frames and clocks.

Start with something tangible

Small scenes. Real contracts.

All examples →

Your tools. One shared foundation.

Bring your world
into the loop.

Start in the playground. Take the source with you. Embed the runtime where your application lives.